Saturday, November 21, 2009
Class Scribe 11/19
Eliza test: http://www.chayden.net/eliza/Eliza.html
Cleverbot: http://www.cleverbot.com/
Dis-Armor: http://web.mit.edu/idg/disarmor.html
Wednesday, November 18, 2009
Computing Machinery and Intelligence
Tuesday, November 17, 2009
Class Scribe - 11/17
The idea of a human/technology merger may not seem so far-fetched, however, since we already coexist with technology in today's society. Overcoming gender binary oppositions seemed to be much more difficult, and almost impossible to eliminate the distinction between male and female.
We also touched upon the notion of alienation as the "other" or unknown. Alienation serves as the foundation of inequality.
The class ended with us viewing some works and images by performance artists such as Orlan and stelarc.
Virtual Reality -- Jesse Papineau
Virtual Reality
Regardless of the technological progress, I could definitely see this being a potentially huge medium of art because it allows people to share experiences. There is so much to learn from this. Instead of sharing a story with someone, you could recreate the experience in a virtual realm and have people experience it just as you did. You could create possible future disaster scenerios to open the eyes of unexpecting people. There endless possibilities, and that's why it is such an exciting progressive thing.
VR vs Ideology- Daniel Speers
It is no secret I sometimes disagree with the authors of our readings and in the of the implications of VR I again question the motives of the author. I would love to have explained to me how this following quote has anything what so ever to do with VR. In "alt.civilization.faq: Cyberspace as the Darker Side of the West", Ziauddin Sardar (1996:34) describes cyberspace and VR as "the product of the collective consciousness of Western culture" issuing from a techno-Utopian ideology ripe with subconscious perceptions and prejudices. These prejudices include the gender bias of a phallo-centric culture, not only in terms of privileging sharply-focused sight (Lefebvre's eye of God, the Father), but also interface techniques whereby, especially in games, the traditionally masculine will to master is rewarded. Such bias also includes the desire to leave the body behind.[3].” Why is it that every time we have a new form of media introduced we are confronted with radical feminism ideology and completely unbalanced with different non ideological theories from different thinkers that don’t have a feminist or communist bent? Please teach me about new media, not Feminism or Communism theory, I hear you, now lets talk about VR.
Monday, November 16, 2009
Virtual Reality - Nick Sulikowski
Virtual Reality
Sunday, November 15, 2009
John Curall-Virtual Reality
John Curall-Design Study II-Rittenhouse Square
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