Wednesday, October 14, 2009

Derive

I found the most interesting aspect of this article the idea of figuring out how people move through space. I looked for other examples of how people move through space, and how they are controlled through architecture. Department stores and casinos came to mind. They are designed to get people to meander around, focusing on the merchandise rather than where they are going. The result is confusion in many cases. We could circumvent this process by walking in a straight line through the store, but we never do.

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