Thursday, December 3, 2009
All You Need is To Have No Life
I disagree with the notion that games ought to only have static affordances, and no new skills or tools etc. From experience playing games like that, while there is a certain level of mundane repetition, it encourages the player not to try and breeze through the game as fast as possible, but to take their and time and look for every available means to improve themselves along the way. It teaches them to be thorough, which I feel encourages less laziness, not to mention a level of strategy when it comes to deciding on how one should spend a limited amount of money.